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Create a project from start to finish using all the major components of the 3D process - modeling, UV layout, texture creation, rigging, animation, and rendering - with Maya. With multiple award winning students, he knows how people learn 3D, what works and what doesn't, proper pacing, and offers engaging, manageable, yet ambitious tasks. Watkins has over twelve years of 3D education experience, having trained hundreds of 3D artists. Rather than a lengthy description of dialog boxes or option lists, you gain a full understanding of how Maya "thinks" so that you can become effective real-world artists. Provides all you need to get started, including a valuable roadmap to the "big picture" of 3D production. Additional textures and models will give you all the resources you need to start making your own projects in no time at all. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. The accompanying website provides all the tools you need to develop your skills. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test.
MAYA 3D SPEED MODELING PLUS
With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya.